RWD cars are best run with the brake balance slightly too forward see picture , while FWD are best run with the brake balance slightly too rearward. They range from R1 softest to R4 hardest. So, it mainly affects you during the short time after braking for a corner, where you're almost not on the throttle yet neutral load on the diff. It is the give in the side walls that softens the impacts and cushions the driver and allows him to still see clearly having the suspension frequency too high would otherwise impair the vision of the driver over non-flat surfaces. So in effect your lovely independent suspension is becoming less independent the stiffer your antiroll bars are.
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DStyle Garage LFS: FZ5 - Tuned Dstyle Garage Drift Setups
Be warned though you are reducing your cornering speeds by doing this which WILL make the car slower around the track so lap times will never get as high as having the best tyres all around. All that can be changed here is the setjp of the liquid in the coupling.
The Live for Speed racing statistics website containing all your best times, race information and much more. OK so all four wheels are pretty much at their limits, but this is without taking other factors into account namely engine braking.
The more powerful the car, the lower percentage of power needs to be sent to the front wheels to maintain neutrality. I have the Beta add on which gives points for drifting XRT new bodykit final - LM. It changes the camber of the wheels depending on both the amount of steering AND the direction of the wheels. I am going to try and run a dedicated host tonight.
As you increase the antiroll stiffness without increasing the spring stiffnessa larger portion of the roll stiffness is being given by the antiroll bars. Also i use LFS rew limiter.
So the pressure should also be adjusted in order to get the tyres running close to optimum temperature. Ideally you would want no toe 0 in the garage as this gives the least resistance because the wheels are travelling in a nice straight line. For FWD cars, toeout is the flavour of choice.
The critical damping is the strength of the rebound damping needed to stop suspension movement the quickest after motion has started. So, it mainly affects you during the short time after braking for a corner, where you're almost not on the throttle yet neutral load on the diff.
If the Downforce is set too high the reduction in speed on the straights will outweigh the time advantage gained from taking the corners faster, so there is a balance to be found. Higher tyre pressures flex less and give better control when cornering, there is less lag between turning the wheel and the tyres moving. Damn I wish I'd known more people played this sooner. However, inclination is no longer adjustable in LFS, and caster in only adjustable on the racecars. Q How do I tune it?
However with no toe the wheels are prone to wandering the car drifts from left to right slightly when going in a straight line.
Hahaha im addicted to that game, 3AM and still going strong?

Generally speaking though, setu faster the circuit, the less downforce you will want. When moving back up there is no resistance. For this reason they are ideal for drag racing, but otherwise are best avoided.
This art form is not about what your settings are, but about getting them to work in harmony with each other, the car, the track and the way you drive.
In this case that thing is downforce. And of course changing ride height alters the camber of the wheels, making serup harder to get camber perfect for both high and low speed corners. It is possible to update that analyser manually by feeding in the appropriate S2 car data, however.
Car Setup Details for Drift
Anyone have a good race setup for the XRT? If you are confused by anything, take a deep breath and try rereading the paragraph from the start. In regards to setups i just use the race s setup, seems to do just fine on most tracks, i do have a website at home that has different setups for all cars and tracks.
Brake balance set too low Here drlft rear wheels have locked. This also means that the cars are going to snap when traction is lost, so higher spring frequencies are used since their benefits increased car control are present but their downsides worse handling over the limit no longer really matter.
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